Computing

"With God, all things are possible." Matthew 19:26

Mrs Obertelli leads Computing throughout school.

‘Growing up in a technology rich environment means that children need to have opportunities to experience and develop skills in its use. With technology playing such a significant role in society today, during their computing sessions our children are taught to enable them to participate effectively and safely in this digital world. Technologies such as artificial intelligence, automation and robotics are changing the way that we live, work and socialise. I believe schools play a vital role in teaching young people the skills they’ll need to thrive in a digital future. I want our curriculum to be the building blocks that will help create a generation of computer-literate citizens who can help shape the ever changing world.’

Mrs Obertelli

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Computing Curriculum

At Euxton CE Primary School, we aim to deliver a high-quality Computing education to equip our pupils to use computational thinking and creativity to understand and change the world. Children will understand how to stay safe online and be equipped for life in a digitalworld. Through the programme of study for computing, they learn how computers and computer systems work, design and build programs, develop their ideas using technology safely and respectfully and use IT skills to create a range of content. Computing also ensures that our pupils become digitally literate (able to use, and express themselves and develop their ideas through, information and communication technology) at a level suitable for the future workplace and as active participants in a digital world. At Euxton CE Primary School, we understand clearly our responsibility in preparing children for their next stage of education and for the opportunities, responsibilities and experiences of later life, laying the foundations so that they can take their place successfully in modern British society. We promote a respect for and understanding of different faiths, cultures and lifestyles through learning how to be a responsible digital citizen and communicating safely and responsibly online.

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Knowledge

Our curriculum is sequenced according to the three areas of computing: Digital Literacy, Computer Science and Information technology.

Planning demonstrates a substantive and disciplinary approach to teaching.

Substantive knowledge – understanding how to use technology, how to be safe and knowing how to program. This is developed through deliberate practice and by children applying their knowledge of how to be computational thinkers.

Disciplinary knowledge –  using and interpreting the substantive knowledge in order to develop original digital content and programs. Children are given opportunities to be creative by  developing their own programs, systems and digital content whilst applying their developing computational thinking.

Computing has opportunities for natural cross-curricular learning; examples include presenting data in tables, researching in History or writing instructions in English.

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Assessment

Children are assessed against each aspect of the Computing Curriculum using a 5 checkpoint model which embeds retrieval practices and supports a robust monitoring and assessment cycle

Computing focus for this year

Create an Euxton model of assessment (5 checkpoints) which embeds retrieval practices and supports a robust monitoring and assessment cycle.

To embed a high-quality Online Safety Curriculum at a whole-school level and educate members of the community about online safety.

Develop children’s computing vocabulary to deepen their understanding of the subject and enable them to talk about their learning.